MoveToEntity
Команда предназначена для патрулирования по HotSpots до обнаружения заданного Entity, которое может быть принудительно атаковано или сопровождаться
Настройки команды
Настройки идентификации Entity
Искомое Entity задается комбинацией свойств EntityID, EntityIdType, EntityNameType, которые подробно описаны в разделе Идентификация Entity
Дополнительные фильтры Entity (категория “Optional”)
- ReactionRange - The maximum distance from the character within which the Entity is searched. The default value is 0, which disables distance checking.
- ReactionZRange - The maximum ZAxis difference from the withing which the Entity is searched. The default value is 0, which disables ZAxis checking.
- RegionCheck - Check Entity’s ingame Region (Not CustomRegion):
- True : Only Entities located in the same Region as Player are detected;
- False : Entity’s Region does not checked during search;
- HealthCheck - Check if Entity’s health greater than zero:;
- True : Only Entities with nonzero health are detected;
- False : Entity’s health does not checked during search;
- HoldTargetEntity -
- True : Do not change the target Entity while it is alive or until the Bot within Distance of it;
- False : Constantly scan an area and target the nearest Entity.
- CustomRegions - Набор CustomRegion‘ов, задающих область поиска Entity. Подробное описание приведено в разделе CustorRegionSet.
Опции, модифицирующие поведение (категория “Interruptions”)
Управление боем
- IgnoreCombat - Enable ‘IgnoreCombat’ mode while playing action;
- Distance - Distance to the Entity by which it is necessary to approach. Keep in mind that the distance below 5 is too small to display on the Mapper.
- AbortCombatDistance - The battle is aborted outside AbortCombatDistance radius from the target entity. The combat is restored within the Distance radius. However, this is not performed if the value less than Distance or IgnoreCombat is False;
- AttackTargetEntity -
- True : Clear the list of attackers and attack the target Entity when it is approached. This option is ignored if IgnoreCombat does not set.
Прерывание команды
- True : Clear the list of attackers and attack the target Entity when it is approached. This option is ignored if IgnoreCombat does not set.
- StopOnApproached -
- True : Complete an action when the Entity is closer than Distance;
- False : Follow an Entity regardless of its distance.
Прочие опции
- ResetCurrentHotSpot - Reset current HotSpot after approaching the target Entity